Get the default configuration file magic for Apache, optimized for CentOS Linux 7. This example configuration ensures optimal compatibility and performance for Apache, making it easy to set up and adjust to meet your needs.
Find and download the configuration file here: /etc/httpd/conf/magic.
For more configurations and setup guides, visit our related files section to further customize your system.
# Magic data for mod_mime_magic Apache module (originally for file(1) command)
# The module is described in /manual/mod/mod_mime_magic.html
#
# The format is 4-5 columns:
# Column #1: byte number to begin checking from, ">" indicates continuation
# Column #2: type of data to match
# Column #3: contents of data to match
# Column #4: MIME type of result
# Column #5: MIME encoding of result (optional)
#------------------------------------------------------------------------------
# Localstuff: file(1) magic for locally observed files
# Add any locally observed files here.
#------------------------------------------------------------------------------
# end local stuff
#------------------------------------------------------------------------------
#------------------------------------------------------------------------------
# Java
0 short 0xcafe
>2 short 0xbabe application/java
#------------------------------------------------------------------------------
# audio: file(1) magic for sound formats
#
# from Jan Nicolai Langfeldt <janl@ifi.uio.no>,
#
# Sun/NeXT audio data
0 string .snd
>12 belong 1 audio/basic
>12 belong 2 audio/basic
>12 belong 3 audio/basic
>12 belong 4 audio/basic
>12 belong 5 audio/basic
>12 belong 6 audio/basic
>12 belong 7 audio/basic
>12 belong 23 audio/x-adpcm
# DEC systems (e.g. DECstation 5000) use a variant of the Sun/NeXT format
# that uses little-endian encoding and has a different magic number
# (0x0064732E in little-endian encoding).
0 lelong 0x0064732E
>12 lelong 1 audio/x-dec-basic
>12 lelong 2 audio/x-dec-basic
>12 lelong 3 audio/x-dec-basic
>12 lelong 4 audio/x-dec-basic
>12 lelong 5 audio/x-dec-basic
>12 lelong 6 audio/x-dec-basic
>12 lelong 7 audio/x-dec-basic
# compressed (G.721 ADPCM)
>12 lelong 23 audio/x-dec-adpcm
# Bytes 0-3 of AIFF, AIFF-C, & 8SVX audio files are "FORM"
# AIFF audio data
8 string AIFF audio/x-aiff
# AIFF-C audio data
8 string AIFC audio/x-aiff
# IFF/8SVX audio data
8 string 8SVX audio/x-aiff
# Creative Labs AUDIO stuff
# Standard MIDI data
0 string MThd audio/unknown
#>9 byte >0 (format %d)
#>11 byte >1 using %d channels
# Creative Music (CMF) data
0 string CTMF audio/unknown
# SoundBlaster instrument data
0 string SBI audio/unknown
# Creative Labs voice data
0 string Creative\ Voice\ File audio/unknown
## is this next line right? it came this way...
#>19 byte 0x1A
#>23 byte >0 - version %d
#>22 byte >0 \b.%d
# [GRR 950115: is this also Creative Labs? Guessing that first line
# should be string instead of unknown-endian long...]
#0 long 0x4e54524b MultiTrack sound data
#0 string NTRK MultiTrack sound data
#>4 long x - version %ld
# Microsoft WAVE format (*.wav)
# [GRR 950115: probably all of the shorts and longs should be leshort/lelong]
# Microsoft RIFF
0 string RIFF
# - WAVE format
>8 string WAVE audio/x-wav
# MPEG audio.
0 beshort&0xfff0 0xfff0 audio/mpeg
# C64 SID Music files, from Linus Walleij <triad@df.lth.se>
0 string PSID audio/prs.sid
#------------------------------------------------------------------------------
# c-lang: file(1) magic for C programs or various scripts
#
# XPM icons (Greg Roelofs, newt@uchicago.edu)
# ideally should go into "images", but entries below would tag XPM as C source
0 string /*\ XPM image/x-xbm 7bit
# this first will upset you if you're a PL/1 shop... (are there any left?)
# in which case rm it; ascmagic will catch real C programs
# C or REXX program text
0 string /* text/plain
# C++ program text
0 string // text/plain
#------------------------------------------------------------------------------
# compress: file(1) magic for pure-compression formats (no archives)
#
# compress, gzip, pack, compact, huf, squeeze, crunch, freeze, yabba, whap, etc.
#
# Formats for various forms of compressed data
# Formats for "compress" proper have been moved into "compress.c",
# because it tries to uncompress it to figure out what's inside.
# standard unix compress
0 string \037\235 application/octet-stream x-compress
# gzip (GNU zip, not to be confused with [Info-ZIP/PKWARE] zip archiver)
0 string \037\213 application/octet-stream x-gzip
# According to gzip.h, this is the correct byte order for packed data.
0 string \037\036 application/octet-stream
#
# This magic number is byte-order-independent.
#
0 short 017437 application/octet-stream
# XXX - why *two* entries for "compacted data", one of which is
# byte-order independent, and one of which is byte-order dependent?
#
# compacted data
0 short 0x1fff application/octet-stream
0 string \377\037 application/octet-stream
# huf output
0 short 0145405 application/octet-stream
# Squeeze and Crunch...
# These numbers were gleaned from the Unix versions of the programs to
# handle these formats. Note that I can only uncrunch, not crunch, and
# I didn't have a crunched file handy, so the crunch number is untested.
# Keith Waclena <keith@cerberus.uchicago.edu>
#0 leshort 0x76FF squeezed data (CP/M, DOS)
#0 leshort 0x76FE crunched data (CP/M, DOS)
# Freeze
#0 string \037\237 Frozen file 2.1
#0 string \037\236 Frozen file 1.0 (or gzip 0.5)
# lzh?
#0 string \037\240 LZH compressed data
#------------------------------------------------------------------------------
# frame: file(1) magic for FrameMaker files
#
# This stuff came on a FrameMaker demo tape, most of which is
# copyright, but this file is "published" as witness the following:
#
0 string \<MakerFile application/x-frame
0 string \<MIFFile application/x-frame
0 string \<MakerDictionary application/x-frame
0 string \<MakerScreenFon application/x-frame
0 string \<MML application/x-frame
0 string \<Book application/x-frame
0 string \<Maker application/x-frame
#------------------------------------------------------------------------------
# html: file(1) magic for HTML (HyperText Markup Language) docs
#
# from Daniel Quinlan <quinlan@yggdrasil.com>
# and Anna Shergold <anna@inext.co.uk>
#
0 string \<!DOCTYPE\ HTML text/html
0 string \<!doctype\ html text/html
0 string \<HEAD text/html
0 string \<head text/html
0 string \<TITLE text/html
0 string \<title text/html
0 string \<html text/html
0 string \<HTML text/html
0 string \<!-- text/html
0 string \<h1 text/html
0 string \<H1 text/html
# XML eXtensible Markup Language, from Linus Walleij <triad@df.lth.se>
0 string \<?xml text/xml
#------------------------------------------------------------------------------
# images: file(1) magic for image formats (see also "c-lang" for XPM bitmaps)
#
# originally from jef@helios.ee.lbl.gov (Jef Poskanzer),
# additions by janl@ifi.uio.no as well as others. Jan also suggested
# merging several one- and two-line files into here.
#
# XXX - byte order for GIF and TIFF fields?
# [GRR: TIFF allows both byte orders; GIF is probably little-endian]
#
# [GRR: what the hell is this doing in here?]
#0 string xbtoa btoa'd file
# PBMPLUS
# PBM file
0 string P1 image/x-portable-bitmap 7bit
# PGM file
0 string P2 image/x-portable-greymap 7bit
# PPM file
0 string P3 image/x-portable-pixmap 7bit
# PBM "rawbits" file
0 string P4 image/x-portable-bitmap
# PGM "rawbits" file
0 string P5 image/x-portable-greymap
# PPM "rawbits" file
0 string P6 image/x-portable-pixmap
# NIFF (Navy Interchange File Format, a modification of TIFF)
# [GRR: this *must* go before TIFF]
0 string IIN1 image/x-niff
# TIFF and friends
# TIFF file, big-endian
0 string MM image/tiff
# TIFF file, little-endian
0 string II image/tiff
# possible GIF replacements; none yet released!
# (Greg Roelofs, newt@uchicago.edu)
#
# GRR 950115: this was mine ("Zip GIF"):
# ZIF image (GIF+deflate alpha)
0 string GIF94z image/unknown
#
# GRR 950115: this is Jeremy Wohl's Free Graphics Format (better):
# FGF image (GIF+deflate beta)
0 string FGF95a image/unknown
#
# GRR 950115: this is Thomas Boutell's Portable Bitmap Format proposal
# (best; not yet implemented):
# PBF image (deflate compression)
0 string PBF image/unknown
# GIF
0 string GIF image/gif
# JPEG images
0 beshort 0xffd8 image/jpeg
# PC bitmaps (OS/2, Windoze BMP files) (Greg Roelofs, newt@uchicago.edu)
0 string BM image/bmp
#>14 byte 12 (OS/2 1.x format)
#>14 byte 64 (OS/2 2.x format)
#>14 byte 40 (Windows 3.x format)
#0 string IC icon
#0 string PI pointer
#0 string CI color icon
#0 string CP color pointer
#0 string BA bitmap array
0 string \x89PNG image/png
0 string FWS application/x-shockwave-flash
0 string CWS application/x-shockwave-flash
#------------------------------------------------------------------------------
# lisp: file(1) magic for lisp programs
#
# various lisp types, from Daniel Quinlan (quinlan@yggdrasil.com)
0 string ;; text/plain 8bit
# Emacs 18 - this is always correct, but not very magical.
0 string \012( application/x-elc
# Emacs 19
0 string ;ELC\023\000\000\000 application/x-elc
#------------------------------------------------------------------------------
# mail.news: file(1) magic for mail and news
#
# There are tests to ascmagic.c to cope with mail and news.
0 string Relay-Version: message/rfc822 7bit
0 string #!\ rnews message/rfc822 7bit
0 string N#!\ rnews message/rfc822 7bit
0 string Forward\ to message/rfc822 7bit
0 string Pipe\ to message/rfc822 7bit
0 string Return-Path: message/rfc822 7bit
0 string Path: message/news 8bit
0 string Xref: message/news 8bit
0 string From: message/rfc822 7bit
0 string Article message/news 8bit
#------------------------------------------------------------------------------
# msword: file(1) magic for MS Word files
#
# Contributor claims:
# Reversed-engineered MS Word magic numbers
#
0 string \376\067\0\043 application/msword
0 string \333\245-\0\0\0 application/msword
# disable this one because it applies also to other
# Office/OLE documents for which msword is not correct. See PR#2608.
#0 string \320\317\021\340\241\261 application/msword
#------------------------------------------------------------------------------
# printer: file(1) magic for printer-formatted files
#
# PostScript
0 string %! application/postscript
0 string \004%! application/postscript
# Acrobat
# (due to clamen@cs.cmu.edu)
0 string %PDF- application/pdf
#------------------------------------------------------------------------------
# sc: file(1) magic for "sc" spreadsheet
#
38 string Spreadsheet application/x-sc
#------------------------------------------------------------------------------
# tex: file(1) magic for TeX files
#
# XXX - needs byte-endian stuff (big-endian and little-endian DVI?)
#
# From <conklin@talisman.kaleida.com>
# Although we may know the offset of certain text fields in TeX DVI
# and font files, we can't use them reliably because they are not
# zero terminated. [but we do anyway, christos]
0 string \367\002 application/x-dvi
#0 string \367\203 TeX generic font data
#0 string \367\131 TeX packed font data
#0 string \367\312 TeX virtual font data
#0 string This\ is\ TeX, TeX transcript text
#0 string This\ is\ METAFONT, METAFONT transcript text
# There is no way to detect TeX Font Metric (*.tfm) files without
# breaking them apart and reading the data. The following patterns
# match most *.tfm files generated by METAFONT or afm2tfm.
#2 string \000\021 TeX font metric data
#2 string \000\022 TeX font metric data
#>34 string >\0 (%s)
# Texinfo and GNU Info, from Daniel Quinlan (quinlan@yggdrasil.com)
#0 string \\input\ texinfo Texinfo source text
#0 string This\ is\ Info\ file GNU Info text
# correct TeX magic for Linux (and maybe more)
# from Peter Tobias (tobias@server.et-inf.fho-emden.de)
#
0 leshort 0x02f7 application/x-dvi
# RTF - Rich Text Format
0 string {\\rtf application/rtf
#------------------------------------------------------------------------------
# animation: file(1) magic for animation/movie formats
#
# animation formats, originally from vax@ccwf.cc.utexas.edu (VaX#n8)
# MPEG file
0 string \000\000\001\263 video/mpeg
#
# The contributor claims:
# I couldn't find a real magic number for these, however, this
# -appears- to work. Note that it might catch other files, too,
# so BE CAREFUL!
#
# Note that title and author appear in the two 20-byte chunks
# at decimal offsets 2 and 22, respectively, but they are XOR'ed with
# 255 (hex FF)! DL format SUCKS BIG ROCKS.
#
# DL file version 1 , medium format (160x100, 4 images/screen)
0 byte 1 video/unknown
0 byte 2 video/unknown
# Quicktime video, from Linus Walleij <triad@df.lth.se>
# from Apple quicktime file format documentation.
4 string moov video/quicktime
4 string mdat video/quicktime
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